Decomped Way of the Samurai 2 with fps, widescreen, high-res mods. Please report any bugs you find.

    • Acklavidian@lemmy.worldOP
      link
      fedilink
      arrow-up
      2
      ·
      17 days ago

      It’s pretty far along. Given the nature of the game it’s difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff

        • Acklavidian@lemmy.worldOP
          link
          fedilink
          arrow-up
          1
          ·
          16 days ago

          I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn’t care to emulate the nuance of the ps2 architecture. I’m actually un-baking the shading from the scene and then relighting the scene dynamically.