Decomped Way of the Samurai 2 with fps, widescreen, high-res mods. Please report any bugs you find.

  • Acklavidian@lemmy.worldOP
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    16 days ago

    It’s pretty far along. Given the nature of the game it’s difficult to say if all the pathways are done. But alot of it was an in-house scripting language. Right now I am overhauling the lighting with realtime shadows and weather n stuff

      • Acklavidian@lemmy.worldOP
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        16 days ago

        I decompiled all of the state systems for the story and gameplay mechanics. The rendering and drawing of the models is generic as I didn’t care to emulate the nuance of the ps2 architecture. I’m actually un-baking the shading from the scene and then relighting the scene dynamically.