

I found the “How to play” button a couple rounds in. I didn’t notice “Choose deck and opponent” until after I started a quick match, then I tried story mode, switched to a computer instead of mobile, won a round in story mode.
A couple more notes: -On mobile with a full field, some of the card information seems to get covered up. -Also on mobile, the ‘x’ button to get out of the collections tab doesn’t seem to work. On computer UI generally seems better and fully functional so far.
There is also a lot of residual Spanish in the English version of the game. I’m a bit torn on this–I think for card names it’s cool and keeps everything appropriately Uruguayan-themed, but for things like the card flavor in the ‘collections’ menu it might be better translated. So far I’ve only found actual game-rule text in Spanish in the “Truco Cimarron” section, which seems to be a different game anyway. Also, a fair amount of the ‘story’ text seems to be idiomatic and isn’t translated very well to English. It is technically correct but doesn’t make a lot of sense; I switched to Spanish and it was a lot more understandable.
I’m adding this as a separate comment, but I do have to agree with some of the other commenters that there is a lot of AI trash in the game right now. I know it’s an alpha version and you are a small studio, and personally I think it’s fair to leverage it to get a working prototype up, but I think replacing the AI assets/code wherever they’re used needs to be the priority as a next step for the game.
The game play loop is interesting and the theme is really cool and unique so if you can transition to real art instead of AI I think the project has legs, good luck!