Fair points, thanks — the “says a lot without saying much” one is on me.
Concretely: it’s a web app where you create AI chat characters (personality,
backstory, avatar), talk to them, and then fight them in a timing-based
fighting game — stop a moving bar in the green zone to hit, parry on a
shrinking circle. Not a tabletop RPG, closer to a browser fighting game with
a chat app wrapped around it.
On the missing About/Privacy/Legal pages — you’re right, and that’s a real
gap, not just a trust vibe. I’m adding a proper privacy policy and terms; an
app handling accounts and payments shouldn’t ship without them. Thanks for
flagging it, genuinely.
The “handholding” bit I’d push back on a little — the AI characters are just
one option, you can create whatever you want and the ones you make are what
you end up fighting. But I get why the landing page didn’t make any of this
obvious. That’s feedback I needed.
Fair points, thanks — the “says a lot without saying much” one is on me. Concretely: it’s a web app where you create AI chat characters (personality, backstory, avatar), talk to them, and then fight them in a timing-based fighting game — stop a moving bar in the green zone to hit, parry on a shrinking circle. Not a tabletop RPG, closer to a browser fighting game with a chat app wrapped around it.
On the missing About/Privacy/Legal pages — you’re right, and that’s a real gap, not just a trust vibe. I’m adding a proper privacy policy and terms; an app handling accounts and payments shouldn’t ship without them. Thanks for flagging it, genuinely.
The “handholding” bit I’d push back on a little — the AI characters are just one option, you can create whatever you want and the ones you make are what you end up fighting. But I get why the landing page didn’t make any of this obvious. That’s feedback I needed.