[…] about some Celeste game-feel tricks. I don’t think that we invented any of these techniques, but they are important parts of the moment-to-moment experience of Celeste.
- Coyote Time
- Jump Buffering
- Halved-Gravity Jump Peak
- Jump Corner Correction
- Dash Corner Correction
- Semi-Solid Popping
- Lift Momentum Storage
- Wide Wall-Jump Window
- Even Wider Super Wall-Jump Window
- Stamina Refunds
You might have noticed a pattern! All are centered around widening timing or positioning windows, so that everything is fudged a tiny bit in the player’s favor. I think that this is a big reason why Celeste can feel kind even though it’s very difficult — it wants you to succeed.



I was just talking about platformers today saying how crash bandicoot and somewhat old PS1 controller gave me an aversion to platformers after trying to make a jump for 30 times.