Saw an interesting upcoming live talk about bugs and code quality in game dev. The topic feels pretty relatable, especially when even experienced teams still end up shipping strange issues from time to time.

The speaker plans to go through reasons why bugs appear in projects, show some funny examples from well-known games, and explain what actually caused them. There’ll also be discussion around ways to catch issues before release, which development practices help reduce them, and what tools can help spot issues early in production.

If you want to join, here’s the link.