CodyIT@programming.dev to Game Development@programming.devEnglish · 1 month agoGame++. Part 1.2: C++, game engines, and architecturespvs-studio.comexternal-linkmessage-square5linkfedilinkarrow-up113arrow-down12
arrow-up111arrow-down1external-linkGame++. Part 1.2: C++, game engines, and architecturespvs-studio.comCodyIT@programming.dev to Game Development@programming.devEnglish · 1 month agomessage-square5linkfedilink
minus-squareAMillionMonkeys@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down3·1 month agoIt’s a miserable language and the memory management is a giant footgun. Use C# or Rust or something.
minus-squarebufalo1973@piefed.sociallinkfedilinkEspañolarrow-up1·1 month agoWith containers and shared_ptr/unique_ptr?
Any particular reason why?
It’s a miserable language and the memory management is a giant footgun. Use C# or Rust or something.
With containers and shared_ptr/unique_ptr?