Me and the girlfriend participated in the GMTK Game Jam 2026, this was our first time doing a full project on Godot! It is loosely inspired by the Lost TV show, and references it quite a lot.
It’s an exploration game where you are in a bunker in a mysterious island. You must enter a code into a computer to prevent the timer from reaching 0, you get progressively more of the code on clues spread in the bunker and across the island, which increases your maximum time, which allows for further exploration.
Since it was done in 4 days with quite a few breaks and sleep, it is quite janky here and there, but we had fun making it, please enjoy :)



Played only for a bit, and as you said its your first game I comment too much in the technical aspect and lets pretend it doesn’t have any bugs or jankiness for now. I don’t like the game too much, maybe it was the GMTK prompt though? I don’t know what was the prompt given, but what I dislike, is that it’s kind of like those old arcade Dragon’s Lair games. The way you win this one is: you boot it up, go through every interact-able item until you exhaust all options, run out of time, die, repeat, but now you remember the places that you already checked, and you go check other ones instead of the ones you already checked, yes the number changes every run but you know where to find it now. All the other options are just time wasters for the first few runs you do. I haven’t finished the game but I’m guessing that’s the gist of it, it’s a memory game. (Not bad at all tho for your first game jam, the graphics look cohesive and well put together)