A few months ago, in my free time, I started a small fantasy card game project in 3D and implemented raytracing to drag the cards around a plane above the “table” as a figure of speech, but I never did figure out the nodes which would have cards in play snap to and become undraggable. Whenever I set the boolean to disable dragging and enable snapping the card’s variables passed to the node stayed null.
If somebody can help me figure it out, experience with git is a plus but not required (I can set up the repo and the gitignore myself), I’d be able to spend more time on the artwork and maybe we could start a kickstarter in a week or two.
Sample of my older artwork (from a different project outside of game development that is perpetually delayed for both team and financial difficulties):

For more private conversation please reach out to me at: finitebanjo@yahoo.com
If you lack any prior credit for such work then I won’t immediately disqualify you but be prepared to demonstrate capability such as with a script that moves an instantiated 3D objects between 5 nodes in randomized order, interruptible by clicking on it (this demonstrates an active and inactive state and more complex movement than just static A to B)

